![]() ![]() ![]() Your plants will generate some heat and end up cooking themselves eventually in a closed system. Persistence and building are the most important distinction between Stationeers and the legendary Space Station 13, a game Dean Hall is a big fan of and openly inspired by. While you need some to keep your crops alive, often it’s too much. Everything from the pressure, atmospheric composition, and temperature are all modeled realistically and can provide a problem or solution.Ī large problem you will run into is heat and what to do with it. I’ve had water pipe bursts, hydrogen and oxygen explosions, steam explosions, and many, many fires. There are many ways to die in Stationeers, most of them end up in explosions. Make sure the building is made of windows with glass in it and inside there is oxygen and CO2. The realism in Stationeers is how it handles the environment. I got the hydroponics system to work you just need to connect a portable tank filled with water (filtered using the filter) to it and then plant the seed during daylight. The danger and enemy are time and hostile elements. If you want to know what it would be like to attempt survival on another planet, this gives you a good indication of what it would take. If you like hard-core survival with very realistic elements on other planets and moons, Stationeers will fit that itch. I mean I really do not know what to do if you literally tear it down, build all new parts etc and wires and rebuild and it still doesnt see anything.Stationeers is a survival simulator that takes place on foreign planets. ![]() kinda irritated right now as the "adding damaged buildings" added some really cool exploration to Mars and it looks like I am going to have to delete this world and rebuild the entire base again with hopes that something as important as the airlock doesnt perma glitch. Saved and logged in and out, built brand new doors and still doesnt see a thing. the existence of stuff like TTT/murder/other relatively simple traitor based games means there's probably a niche between SS13 with all its simulations and fuckloads of content, and simpler things like the aforementioned TTT style games, so it'll be interesting to see if this takes off. 'Adopt Me' has proved sustainable, and now its developer wants to be, too. The air lock is puzzling through, I mean I literally pulled the entire thing apart and rebuilt it from the APC. Most 'Roblox' games aimed at young kids are trends that disappear quickly. I also noticed that if I have a short circuit that blows a wire it doesnt always show the animation so I have to cut up and rebuild the entire circuit. I removed every wire to the APC, removed and rebuilt the doors, gas sensor and the active vent and still nada. So I connect it and the console now sees nothing. Anyone else having some odd stuff going on when they build a custom world? I just put together an airlock and forgot to hook up the gas sensor, realized as I couldnt find it in the console list. ![]()
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December 2022
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